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Zero Delay Sprite Mod.rar: A Must-Have Tool for Retro Gamers



I think that "bug" is simply because the "battle" sprites are the same as the "summary" sprites.. if you focus on adjusting for the summary one, the battle ones will look gigantic.. if you focus on the battle ones, the summary ones will look almost tiny.I think with a bit of effort and source materials this is a simple mod to make, and if mods allow some coding you could also mod the "animation" of moves.Also the "scale" concept doesn't fix the invisible border box for some sprites or sometimes makes their sizes questionable at the best..I think there should be categories like "Default" "Wide" "Tall" "Grounded" "Flying" "Long" etc to make sure each pokemon is at the ideal position when displaying the sprites. I didn't see the insides of pokemmo but it is a simple variable in a class that can be switch-cased before displaying a sprite according to the category that pokemon id is in. Something along those lines, idk how much delay that would add though, really depends.




Zero Delay Sprite Mod.rar




Support News Classic F.A.Q. Discord Discussions Wiki Roadmap Cosmoteer Official Forum Loading... This site is best viewed in a modern browser with JavaScript enabled. Something went wrong while trying to load the full version of this site. Try hard-refreshing this page to fix the error. [ABANDONED] Parts Galore Mod V1.0.4 (0.14.4) Gofatalis The Parts Galore mod will eventually add several different parts from variations of existing parts to compleatly new ones. (sorry for the long delay between updates, it takes a while to create sprites). Also from now on I will try to add more things in each update. 2ff7e9595c


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